All the News 5-5-2022

Raf-Matab’s Kit (Already in game!) ATTENTION! This champion will never be able to be summoned from SHARDS!

(Shout out to my dude Ice Nine for the clutch info on this one!)

Raf-Matab Thoughts:

Since this champion can never be summoned from shards, I highly recommend pulling for him.  I think his kit is also decent and that A3 is potentially very strong.  Depending on his multipliers that would increase his value as well.  Finally, he does place block damage on himself on a three turn cooldown, so that could add him to the short list of unkillable clanboss champions.  You could pair him with Roschard the Tower, who is in this 10x, Man Eater or Demytha for new unkillable strategies.  My recommendation is pull for him because this is your only chance to get him.

On Thursday, May 12th, we’re planning to launch a Champion Fragment event with a new Champion – Bivald of the Thorn. 

Faction – Sacred Order Rarity – Legendary Type – HP Affinity – Spirit

Bivald of the Thorn Thoughts:

I love seeing A1 provoke because we definitely need more champs to help with Magma Dragon teams in the doom tower. AOE Provoke on the A2 is my favorite ability in the game and the fact that you also get AOE Leech AND Strengthen on himself makes this an outstanding ability! I think his A3 has the potential to be broken good also. Depending on what his multipliers are, this could be a Ninja-like ability. I think Bivald is literally perfect for Magma Dragon teams but could also fit in Arena as well as other Bosses depending on how much damage that A3 does. 100% do this fusion.

And here’s a new batch of Champions who will be rebalanced in the upcoming update. The changes are written in bold.

1. Necrohunter

[Gravestorm] Attacks 1 enemy. Attacks all enemies 1 time if this attack is critical. [Tomb Stalker] CD decreased from 5 to 4 turns (3 when booked). Aura] Increases Ally Crit Rate in all battles by 19%.

Necrohunter Thoughts:

Depending on how the Gravestorm ability works, we could be looking at a new meta nuker. It seems like they took away the double hitter part of his kit but if not, we are going to see some maxed Necrohunters in Arena for sure.

2. Kallia

[Superheated Hammer] Damage increased. [Curse of Nullity] Damage increased. Attacks all enemies. Has a 75% chance of placing a 100% Heal Reduction debuff for 2 turns. (Heals this Champion by 10% of the damage inflicted when Atur is on the same team.) [Flame Tempest] Damage increased. Attacks 3 times at random. Each hit places a [HP Burn] debuff for 2 turns. (Heals this Champion by 15% of the damage inflicted when Atur is on the same team.)

Kallia Thoughts:

Some big question marks here, and any time they buff damage on any champion.  How much did they change them will determine how good she is.  AOE Heal Reduction is underrated though so that will be nice to have on a champ.  The Flame Tempest isn’t AOE HP Burn but against a boss it would be good also.  I think Kallia could be great in my Nether Spider team strategy as another option to replace Venomage. 

3. Frostbringer

[Cones of Cold] Attacks 2 times at random. Has a 30% chance of placing a 100% Heal Reduction debuff for 2 turns. [Snow Flurry] Attacks 3 times at random. Each hit has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns. Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Debuff chance +10% Lvl. 5 Debuff chance +15% Lvl. 6 Cooldown -1

Frostbringer Thoughts:

Finally Frostbringer is bringing the frost to Raid!!! Oh wait, no she isn’t. Plarium finally buffs this champion and still DOESN’T ADD FREEZE to her kit. Sheesh. Is her kit literally any better now? That’s a definite no. She will stay in your vault still. This one is very frustrating.

4. Woad-Painted

Base SPD increased from 92 to 97. [Crossup] Damage will be based on HP alone instead of ATK and HP [Undying Fury] Removes all debuffs from this Champion and 1 random debuff from all allies, then heals this Champion by 100% of their MAX HP and heals all allies equal to 50% of the surplus heal. Afterwards, places a 30% Reflect Damage buff on all allies for 2 turns, then grants this Champion an Extra Turn. [Overpower] CD decreased from 5 to 4 turns (3 when booked). Attacks 1 enemy. Has a 75% chance of placing a Block Active Skills debuff for 2 turns.

Woad-Painted Thoughts:

Did Woad-Painted just become crazy good!? This meme of a champ now has a seemingly overpowered ability and also can cycle through her abilities very quickly thanks to that extra turn. HellHades better be ready to eat his words on this one because tons of players are about to bust her out of the vault and max her out!

Whew that was a lot! -MtgJedi

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Hydra demystified

Confessions Insights from a hydra enthusiast

What is hydra?

Hydra is Plarium’s inept and egregious attempt at creating an unsolvable clan boss through the sheer number of mechanics attached to this boss rather than creating engaging and fun content. Hydra takes the worst mechanics of the game and not only empowers them but creates a true souldestroying piece of content where minor things can end runs.

Tackling the beast

So how does one attempt at becoming a successful hydra slayer without making a deal with the devil? First you need to clearly define what stage you want to make gains on as what makes you successful on lower stages (normal-hard) does most likely not translate to later stages (brutal-nightmare). This especially shows in terms of the viability of raw damage on lower difficulties which is greatly surpassed by max hp damage on later stages. With that in mind you are on the path to insanity victory. Secondly you need to build your champions specifically with hydra in mind as what you need there is a very special brew of stats lying right in between Bommel 90 hard and impossible. For example, in order to both hit debuffs and resist normal hydra you will need 165 accuracy (not accounting for suffering’s 50 added resistance) and 355 resistance as a minimum. Thirdly hydra is long form content and therefore damage mitigation is your best friend. To succeed in hydra, you will have to survive all the bullshit which hydra throws at you for an extended period. Therefore, stack your champions to their gills with defense and other ways of mitigation. What may seem like insignificant amounts of damage will by turn 100 most likely be your best source of damage. Fourth and most importantly always do hydra manually if you want to get highest scores. Running auto teams will without a doubt end in a wipe and unlikely let you reach your highest potential. Lastly given the amount of mechanics hydra throws at you it may not be feasible for you to deal with all of them (or even half) therefore pick out those which you can handle and pucker your butt while going through the rest because it is going to be a bumpy ride.

Conclusion

Have fun with this fun with this exciting content and remember you are not alone with your frustration, so I advise you to enjoy hydra away from any hard surfaces for when your phone gets thrown due to unforeseen RNG. Sincerely Rhazzamatazz a proud member of Galifrey.

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